Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Yk7Sp-Kncm6-7YDnK-fGj37-eAFKO | 17/10/6 | 99.2 | 1.52 | 2026-06-24 19:37:57 · 28m 6s | |
| CSGO-Neunt-oUVq9-CwkJA-76YbS-AHtdA | 20/19/5 | 79.4 | 1.06 | 2026-06-21 13:51:32 · 41m 36s | |
| CSGO-Gj4Qn-Xr2BE-caJWz-XmxxH-Ycf8E | 9/16/5 | 72.8 | 0.69 | 2026-06-17 19:38:28 · 28m 13s | |
| CSGO-iQR8i-6hNQB-G2GLE-P49tO-DJsiB | 10/14/2 | 86.1 | 0.89 | 2026-06-16 20:32:55 · 31m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.