Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3S3jL-kVwsY-shLW5-Lfnd8-Vp8eD | 7/17/8 | 66.7 | 0.73 | 2026-06-28 19:10:54 · 38m 30s | |
| CSGO-HmLRy-uRnkT-6bQxs-yaEBW-HGXbD | 21/12/4 | 91.3 | 1.58 | 2026-06-28 18:37:00 · 31m 24s | |
| CSGO-ZM7ej-2stM3-8cqqr-sWPLr-aCsOH | 14/13/7 | 76.3 | 1.11 | 2026-06-24 20:05:02 · 33m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.