76561198018740692
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-11.8%Peak single-match outcome anomaly 11.5/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
5.3% of kills through walls across 5 analyzed matches (penalty scales above 4%)
9.2% of kills through smoke (penalty scales above 8%)
3.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rY4F4-fGycU-mZxG6-OiVmU-3ZPmH | 19/22/13 | 78.5 | 1.07 | 2026-06-29 17:17:08 · 54m 3s | |
| CSGO-uP8EY-M5hcN-6iNjH-GVfCE-pdBpF | 15/16/4 | 67.7 | 0.97 | 2026-06-26 17:17:55 · 38m 25s | |
| CSGO-VTQFC-nduKM-J6CWZ-NhCeE-BynUE | 11/18/4 | 47.9 | 0.63 | 2026-06-26 16:41:56 · 32m 45s | |
| CSGO-i2jpG-VdPj7-DpJzF-DMMmF-FTBtG | 20/16/6 | 99.9 | 1.42 | 2026-06-23 17:15:54 · 39m 3s | |
| CSGO-tSajN-Rum3R-CAuAm-uQiA9-DBF4C | 11/16/8 | 75.7 | 0.87 | 2026-06-23 16:43:27 · 29m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.