Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WiB3u-eL6rQ-ktxf3-ozWzT-y68CH | 5/21/5 | 40.6 | 0.30 | 2026-06-28 15:47:42 · 33m 18s | |
| CSGO-tPMqo-Pb7ey-MOnNm-XzGY5-tBCJC | 14/21/12 | 96.5 | 0.94 | 2026-06-28 14:51:17 · 44m 45s | |
| CSGO-YQvf2-Rsa5J-3NjeF-FuKmr-iWRKF | 22/18/8 | 106.6 | 1.38 | 2026-06-28 14:08:14 · 39m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.