Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hdcXa-fonR8-qYMiD-SHvvA-n9ROG | 16/15/11 | 93.0 | 1.33 | 2026-07-05 18:47:20 · 31m 39s | |
| CSGO-mAYKh-uBoY4-QpJrt-kNsNz-9VatH | 16/14/5 | 87.8 | 1.24 | 2026-07-03 19:23:51 · 29m 58s | |
| CSGO-9OCOq-Hd3H6-h7GYi-2ddDF-FTBtG | 18/11/7 | 105.4 | 1.59 | 2026-07-02 18:07:08 · 26m 3s | |
| CSGO-Cdtxn-AW8i9-ekMqc-R8FW3-9L9PL | 17/12/2 | 81.0 | 1.46 | 2026-07-02 17:35:11 · 28m 28s | |
| CSGO-OQGzN-dpVCS-2rJ2F-z2xax-FWzfF | 9/14/7 | 57.0 | 0.70 | 2026-06-30 18:14:54 · 31m 47s | |
| CSGO-AbERy-YJeRD-c2J2F-nGsYn-qWHzN | 11/14/4 | 89.3 | 1.09 | 2026-06-30 17:43:10 · 28m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.