Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9paHB-wmFB8-EZSHE-LxRUo-iNBYN | 14/18/7 | 75.8 | 0.95 | 2026-07-04 23:06:06 · 41m 41s | |
| CSGO-e2Vvj-5CXqk-VrZR7-y6nXt-NMOtQ | 25/21/7 | 108.7 | 1.48 | 2026-07-04 22:25:02 · 36m 58s | |
| CSGO-fYMCd-pOxDO-Rb23u-Go8Ew-B3bJD | 25/15/4 | 109.6 | 1.65 | 2026-07-04 21:49:32 · 32m 20s | |
| CSGO-Xve8s-Fn5Ed-dERje-p42Vq-EE5qB | 9/12/6 | 64.3 | 1.08 | 2026-07-04 18:48:53 · 19m 21s | |
| CSGO-Gm8vw-8UUEk-w6BVs-GDGy8-WpEVF | 23/15/3 | 103.6 | 1.73 | 2026-07-04 18:11:08 · 33m 55s | |
| CSGO-mPtoK-Dxt2n-PLFc6-Vt5jZ-huxwQ | 9/19/4 | 49.1 | 0.58 | 2026-06-30 19:02:37 · 36m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.