Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6uY9S-j5VKp-DUj7J-KRGQk-nOGSQ | 11/7/2 | 71.1 | 1.26 | 2026-07-06 17:28:21 · 22m 45s | |
| CSGO-x3bkq-JcuYA-UvwoO-wyKhV-RadFO | 22/18/4 | 85.5 | 1.29 | 2026-07-02 17:05:07 · 37m 14s | |
| CSGO-zO55y-Sfpku-6hJtm-dqdZD-YJxsP | 18/12/7 | 88.6 | 1.39 | 2026-06-29 19:09:30 · 42m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.