Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WAMLq-7dBrK-v8M28-xHk8y-pBcBN | 17/18/3 | 72.2 | 1.04 | 2026-06-28 13:08:09 · 38m 14s | |
| CSGO-7Ufmx-XBrYH-HBwWa-62Cun-iCi5P | 13/19/3 | 59.2 | 0.77 | 2026-06-28 12:24:28 · 37m 38s | |
| CSGO-BwUaN-dzT6T-uxodF-NeFTw-vB3xK | 20/16/7 | 81.4 | 1.34 | 2026-06-27 13:16:54 · 44m 45s | |
| CSGO-PVysO-2osee-tdJmj-XZdtQ-yROEL | 21/14/5 | 94.3 | 1.39 | 2026-06-27 11:40:05 · 40m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.