Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XTkSb-Hd4PD-R5tnH-pNtLq-3WfnL | 18/16/5 | 81.0 | 1.24 | 2026-07-06 10:48:24 · 31m 52s | |
| CSGO-u5wTU-UHQ8S-eEC58-ChF3Z-KaoYF | 7/16/5 | 57.2 | 0.47 | 2026-07-06 10:18:41 · 26m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.