Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bCq32-5Qa8i-csfVW-UQTjC-UUYkF | 14/19/7 | 81.0 | 0.91 | 2026-07-05 21:17:01 · 32m 56s | |
| CSGO-MEUvy-W67hH-96sMd-C4C46-CebRF | 16/17/4 | 81.1 | 1.13 | 2026-07-02 17:03:24 · 34m 47s | |
| CSGO-DjWGU-a4Kdt-HxG26-iBBWE-8oZEC | 5/14/1 | 38.7 | 0.22 | 2026-06-30 23:50:39 · 28m 44s | |
| CSGO-6w9jh-iwnJ4-pbdi3-G3nVd-8EAkE | 8/15/3 | 56.9 | 0.73 | 2026-06-30 23:13:14 · 31m 56s | |
| CSGO-SOH94-SVter-S37io-2RsdW-OvuCQ | 13/11/4 | 84.8 | 1.36 | 2026-06-29 21:41:11 · 26m 55s | |
| CSGO-SYDnU-aVBD7-jZxwN-Fmtzt-rfdZH | 7/15/8 | 71.6 | 0.63 | 2026-06-13 00:21:50 · 24m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.