Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ktEz2-ONFGZ-zAyWK-sK8yE-cxnkP | 17/20/6 | 81.9 | 1.03 | 2026-07-03 17:46:42 · 38m 20s | |
| CSGO-QTV7Y-ySAEu-7xP6a-7BvcR-7aUeL | 14/21/10 | 50.3 | 0.92 | 2026-06-21 05:10:53 · 49m 7s | |
| CSGO-ip9ES-9Qx4r-b6xTR-jvtsG-CUQ7B | 16/14/6 | 86.5 | 1.23 | 2026-06-21 04:34:07 · 31m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.