Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sfM9m-HAmEq-QtPQj-ZRrpL-tJpxA | 13/12/4 | 74.8 | 1.15 | 2026-07-03 21:07:51 · 31m 53s | |
| CSGO-Gzx5p-qyyGV-2ywdn-5Tizb-KjNpP | 16/11/7 | 87.8 | 1.47 | 2026-07-03 20:21:26 · 26m 45s | |
| CSGO-BPzdD-p44z2-zSV7A-smFwr-sDTuK | 19/7/6 | 113.4 | 1.85 | 2026-07-01 18:50:59 · 26m 53s | |
| CSGO-zLX2u-NLAkY-LkUUV-uCXD5-tUD3J | 19/14/3 | 97.9 | 1.19 | 2026-06-30 20:26:34 · 35m 37s | |
| CSGO-3FFnJ-SB7Dv-bhkby-witrV-yueiK | 14/15/9 | 115.0 | 1.23 | 2026-06-30 19:54:16 · 28m 47s | |
| CSGO-earRJ-mSbmN-kJt4D-OtY3u-B3bJD | 14/13/8 | 91.8 | 1.24 | 2026-06-29 19:17:48 · 33m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.