Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-57cAc-fKPMA-OiHPJ-OeGtL-6bZYO | 12/16/6 | 64.7 | 0.98 | 2026-07-06 13:19:35 · 32m 31s | |
| CSGO-fcRsD-dN4PG-A9Nfd-34NEU-EwiWA | 14/17/2 | 63.1 | 0.90 | 2026-06-24 20:25:16 · 28m 28s | |
| CSGO-TN2oR-42fK8-pspzh-hQcxd-2ZeuB | 15/20/9 | 76.5 | 0.96 | 2026-06-24 19:40:53 · 35m 46s | |
| CSGO-v9Ar4-DjiZk-4m4Eq-TvxHG-2dZbD | 15/14/9 | 82.8 | 1.19 | 2026-06-24 19:01:09 · 31m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.