76561198018471804
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+12%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.7%Peak single-match outcome anomaly 28.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 24 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 23 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rEFCU-kRvG9-utGyW-zpUuu-EhMMB | 12/18/4 | 45.0 | 0.80 | 2026-07-07 19:54:12 · 33m 59s | |
| CSGO-GEcd6-3HcPd-uWPma-aT6EP-p7GaA | cs_italy |
13/13/3 | 78.9 | 1.24 | 2026-07-07 19:23:40 · 21m 37s |
| CSGO-kO3dw-VfDhc-Lo96k-dDTru-EhMMB | 6/5/3 | 76.3 | 1.11 | 2026-07-07 19:02:48 · 11m 39s | |
| CSGO-J5SNQ-9BaBD-96cTi-Bwr2j-5XEyB | 11/17/7 | 66.8 | 0.95 | 2026-07-07 11:54:24 · 30m 12s | |
| CSGO-UCENR-vMGKQ-Dc2Ra-uZjOT-rvMpP | 17/16/11 | 78.0 | 1.26 | 2026-07-07 11:07:27 · 33m 52s | |
| CSGO-t27fk-eTFYX-3ENiV-W2pWR-ASfCG | 8/13/2 | 56.3 | 0.56 | 2026-07-03 01:53:45 · 25m 5s | |
| CSGO-maZ4w-UTybi-VSUza-LAiuz-t2uWK | 7/12/4 | 57.2 | 0.63 | 2026-07-01 18:00:03 · 26m 1s | |
| CSGO-9rOBD-zkEEp-HchYC-S9xke-h5EiJ | 17/13/4 | 79.2 | 1.23 | 2026-06-30 10:07:01 · 33m 4s | |
| CSGO-92UjL-XWBBU-sr6nc-CWnvL-Dx9TM | 13/17/6 | 58.8 | 0.94 | 2026-06-30 09:07:59 · 38m 28s | |
| CSGO-NjWyG-9qKjo-NxnSR-nNrwS-MQCmQ | 4/13/1 | 33.9 | 0.23 | 2026-06-20 09:25:28 · 24m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.