Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SCeCj-uXkrY-UCyPQ-PdNKq-WswTC | 10/15/4 | 47.6 | 0.74 | 2026-07-02 19:54:18 · 30m 30s | |
| CSGO-2DAXO-XeRAu-2FvXi-ev7Ez-CVMfN | 19/18/10 | 66.4 | 1.07 | 2026-06-28 16:58:22 · 47m 55s | |
| CSGO-mN4ds-FQDby-VLKH9-MpiHE-cxnkP | 10/17/8 | 58.5 | 0.84 | 2026-06-22 14:21:22 · 34m 43s | |
| CSGO-qRedN-6feCU-hdB96-mYWOG-Ycf8E | 11/16/5 | 65.7 | 0.83 | 2026-06-19 12:04:28 · 35m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.