Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZsmMi-xe7LQ-D9UcD-U4OXq-jsnAL | 14/15/6 | 71.8 | 1.08 | 2026-07-04 21:48:19 · 30m 35s | |
| CSGO-c3Uhd-bAcsc-yzsVr-o9cCP-GHcVG | 25/16/7 | 87.6 | 1.33 | 2026-07-04 21:06:08 · 37m 57s | |
| CSGO-2R4Kw-HfNK7-8hSnp-vFBsZ-NZYML | 17/13/0 | 66.2 | 1.11 | 2026-07-01 21:49:24 · 36m 31s | |
| CSGO-mWA2Y-yZoyP-JWKvA-p6GxW-YkkfO | 19/18/4 | 90.3 | 1.24 | 2026-06-21 22:15:29 · 35m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.