Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yUcY2-PjPVK-eMeXL-7t8Pi-WZ8SA | 7/19/6 | 69.7 | 0.48 | 2026-07-04 13:38:09 · 27m 59s | |
| CSGO-fYhzh-UyxVv-WuSTV-2yF9z-sq2AC | 19/16/8 | 105.2 | 1.40 | 2026-07-04 12:12:56 · 32m 42s | |
| CSGO-7KW7n-NOtW3-cXNU5-TRR44-m25qB | 11/13/3 | 41.3 | 0.82 | 2026-07-04 11:32:35 · 36m 52s | |
| CSGO-ibmA5-NR9pK-KYkiv-KrtFc-pkiaB | 9/17/6 | 65.7 | 0.71 | 2026-06-29 19:00:23 · 35m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.