Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eitTy-mY2ea-BpnX4-SppNJ-VTTrC | 6/12/6 | 64.2 | 0.75 | 2026-07-01 21:03:37 · 30m 28s | |
| CSGO-48buC-NXcVb-HzQ5E-Dt7Q6-6z8aC | 9/16/3 | 48.8 | 0.56 | 2026-06-30 20:25:09 · 29m 6s | |
| CSGO-wLDUa-rpABB-9yz2W-jpqjG-wwqVQ | 16/12/8 | 91.4 | 1.31 | 2026-06-23 20:29:28 · 33m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.