Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hWsMr-rd2iM-Z7hQt-Uv3kS-jHR7B | 15/17/4 | 59.9 | 0.95 | 2026-07-06 19:29:11 · 34m 16s | |
| CSGO-DrSpY-f9qy3-VPkVh-RZr37-AVVzE | 13/9/4 | 91.2 | 1.54 | 2026-07-06 19:03:39 · 22m 20s | |
| CSGO-w9BYu-UzT43-HbJsU-iYxMt-YDERE | 14/15/5 | 79.8 | 1.06 | 2026-06-27 20:02:47 · 37m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.