Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cbwfj-feOHD-S6c33-xusww-fCsOH | 13/18/7 | 67.8 | 0.95 | 2026-07-02 18:03:03 · 33m 38s | |
| CSGO-aaHfV-dcwoM-cHrke-6AA62-xLqRP | 10/18/5 | 56.4 | 0.64 | 2026-06-24 20:21:29 · 38m 23s | |
| CSGO-h4wxe-b5SoD-CUUUO-SAQpa-ckKoD | 18/21/3 | 92.9 | 1.07 | 2026-06-19 20:52:59 · 37m 17s | |
| CSGO-csumC-VusKB-VYohN-JVTVS-MadFO | 13/17/4 | 66.8 | 0.95 | 2026-06-19 20:13:52 · 33m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.