Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6prhs-ZPYPK-ZXszy-Dutwp-BYLoD | 11/16/3 | 91.4 | 0.90 | 2026-06-26 19:35:13 · 26m 9s | |
| CSGO-OFrk3-thYcO-BSTPz-su5up-3WfnL | 19/18/3 | 82.0 | 1.05 | 2026-06-26 18:57:30 · 33m 44s | |
| CSGO-JTtYi-9Cuoe-tq8LE-ArwCx-F3VTB | 22/16/2 | 97.9 | 1.49 | 2026-06-26 18:18:41 · 35m 21s | |
| CSGO-NFepw-ayQXW-OmzBt-ULiVw-zqrqK | 14/13/4 | 73.6 | 1.09 | 2026-06-26 17:45:14 · 25m 53s | |
| CSGO-H6cBL-Z479Y-2zErb-FMv2q-FEBfD | 23/15/8 | 117.8 | 1.63 | 2026-06-26 17:11:25 · 30m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.