Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7nX4L-aORHz-xBiQv-rt2Le-ZEA2P | 16/18/4 | 99.9 | 1.09 | 2026-07-03 21:46:18 · 31m 33s | |
| CSGO-TLmXu-UQGuW-Gso9d-xJJbo-a3acP | 13/11/6 | 74.2 | 1.18 | 2026-06-28 10:57:00 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.