Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rLSTN-dC54H-XYJ3u-yMRB7-neGiJ | 16/12/1 | 75.5 | 1.15 | 2026-07-03 21:31:25 · 36m 32s | |
| CSGO-ubH6j-MUfPc-nO4Wi-FaeFu-NMOtQ | 8/17/2 | 44.0 | 0.48 | 2026-07-03 20:51:42 · 35m 30s | |
| CSGO-8vmRv-ZKfXQ-7R7JN-OeutA-8dKTK | 11/16/3 | 71.9 | 0.93 | 2026-07-01 23:47:29 · 32m 56s | |
| CSGO-Kmdnj-pyzYU-GrwUH-iwCwK-hJQBD | 21/18/6 | 89.2 | 1.28 | 2026-06-25 22:58:13 · 39m 28s | |
| CSGO-xP9bT-FUO4C-a8EbJ-5mGRR-3Q9zP | 16/8/4 | 79.5 | 1.44 | 2026-06-25 22:20:06 · 34m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.