Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-haOYi-r7y8r-muJo5-x3nRS-2vDuA | 18/13/6 | 98.3 | 1.39 | 2026-07-08 22:47:40 · 25m 25s | |
| CSGO-J29rV-kxMV9-nUT5f-hS94e-xjTOG | 12/22/5 | 56.8 | 0.63 | 2026-07-03 16:41:29 · 38m 34s | |
| CSGO-4vTCn-kGiaT-SYFQH-CmbnV-URqmJ | 25/16/3 | 128.2 | 1.71 | 2026-06-29 16:39:55 · 40m 53s | |
| CSGO-vKaqj-2B43E-4DJHi-zuOqV-8Q9zP | 15/17/3 | 66.8 | 0.97 | 2026-06-27 20:34:53 · 35m 40s | |
| CSGO-QBvDs-dFde6-cFOEm-9JeMp-Piq3B | 17/16/9 | 116.6 | 1.30 | 2026-06-25 20:30:40 · 30m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.