Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Exhb-4QRGd-iBWsZ-vdUOQ-mRXXC | 17/18/6 | 80.8 | 1.11 | 2026-07-05 21:29:00 · 32m 19s | |
| CSGO-BULH3-Knux2-WA77s-SdvLO-hwAAA | 13/18/7 | 74.1 | 0.87 | 2026-07-03 23:14:26 · 37m 14s | |
| CSGO-fYEWO-3oHmt-Y3zZc-9ntUP-ab37M | 13/18/7 | 86.0 | 1.00 | 2026-07-02 21:43:37 · 34m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.