Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h8Zfw-9h352-Mx8T2-ib5uR-r7oJN | 8/18/2 | 48.9 | 0.50 | 2026-06-27 22:15:29 · 29m 0s | |
| CSGO-qToqt-Evx5F-h8k8D-hbaSt-BWRZQ | 15/14/4 | 56.2 | 1.07 | 2026-06-24 19:02:10 · 37m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.