Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FJWUR-qFrmr-uSCHT-8SjJm-XEKLH | 18/18/2 | 75.3 | 1.05 | 2026-07-06 14:48:39 · 33m 59s | |
| CSGO-befyX-5pDJc-vZVkJ-Z9irZ-F5WwP | 9/7/7 | 70.4 | 1.18 | 2026-07-06 14:15:34 · 25m 10s | |
| CSGO-fFerr-BeLHF-DO9XB-ftQZR-AaFSQ | 23/8/4 | 133.7 | 2.03 | 2026-07-06 13:42:46 · 28m 0s | |
| CSGO-7YEzD-P8xHx-YjMaR-TseLS-nGCtG | 15/20/6 | 81.3 | 0.86 | 2026-06-28 15:05:16 · 36m 51s | |
| CSGO-U25oz-h6x3S-NEiWS-LDD7b-k6siB | 9/16/5 | 70.7 | 0.79 | 2026-06-28 12:02:19 · 23m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.