Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XbxE6-uWsBZ-yKMqK-TAQ7O-HHjLJ | 9/16/2 | 44.0 | 0.52 | 2026-07-04 13:53:36 · 33m 4s | |
| CSGO-ND2bk-S23vs-JuYAj-CpzKz-CfoAL | 4/10/4 | 57.1 | 0.66 | 2026-07-01 12:35:44 · 18m 20s | |
| CSGO-HE33h-8ys2r-aiZmH-nBY8R-7mw9H | 8/14/6 | 49.7 | 0.75 | 2026-06-30 10:42:49 · 31m 2s | |
| CSGO-LermR-bhAHx-kqSEH-ckrp7-qLzkG | 5/13/1 | 55.0 | 0.44 | 2026-06-18 10:07:33 · 20m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.