Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YNFPw-kKQ6T-5DSyK-Etwi2-O2GGG | 23/17/6 | 119.2 | 1.56 | 2026-07-06 20:22:47 · 32m 24s | |
| CSGO-LUaaD-wRczd-uoqdB-yqEPz-oBCJC | 21/16/3 | 86.0 | 1.28 | 2026-07-05 19:47:20 · 44m 57s | |
| CSGO-Hiy23-Grsf6-eGXTd-BqmSQ-EJyXD | 17/18/2 | 90.2 | 1.16 | 2026-07-05 18:57:17 · 34m 14s | |
| CSGO-fnVu4-8euso-ARp3H-QJDHn-MEuWK | 20/10/5 | 113.8 | 1.70 | 2026-07-04 21:31:57 · 29m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.