Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ydELY-wW3XY-mNsRP-oTQm4-5UVzE | 21/16/6 | 94.1 | 1.28 | 2026-07-02 19:57:44 · 43m 59s | |
| CSGO-tkm5i-KbQoS-T7S9s-ju8bK-OSveM | 18/16/3 | 88.2 | 1.27 | 2026-06-29 19:04:10 · 33m 55s | |
| CSGO-bf7hj-YvwQE-aNmb7-JBwO9-udueM | 11/17/5 | 59.6 | 0.77 | 2026-06-29 18:24:37 · 31m 57s | |
| CSGO-JisqV-8YUL6-wO8vG-jr5Vw-OrzUO | 6/13/6 | 47.3 | 0.79 | 2026-06-28 22:23:15 · 24m 39s | |
| CSGO-qSbGb-FD4jB-ezySJ-HZxp4-LB6iL | 9/18/9 | 59.2 | 0.67 | 2026-06-26 13:38:57 · 41m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.