Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xerOz-OuQwa-zcbyW-7ERbT-nGCtG | 17/26/11 | 68.9 | 0.88 | 2026-07-02 18:09:18 · 51m 55s | |
| CSGO-cuJBO-YLTti-DnJha-rhseV-yueiK | 4/14/1 | 45.0 | 0.24 | 2026-06-15 18:55:56 · 24m 5s | |
| CSGO-6nODx-uXJU7-MeZ2Q-XqEPE-od5yD | 14/11/5 | 75.9 | 1.16 | 2026-06-15 18:09:01 · 36m 37s | |
| CSGO-fGHCq-Hwv9s-PxE8w-2D5dU-Pa7WB | 15/20/7 | 71.1 | 0.84 | 2026-06-14 09:46:28 · 45m 1s | |
| CSGO-eiz28-pbn8p-iCNvA-UEhVf-5OxDK | 9/14/9 | 57.1 | 0.89 | 2026-06-14 09:01:00 · 36m 58s | |
| CSGO-FfwZu-9tpSt-5CaH4-53bK2-KWtrD | 14/16/3 | 68.6 | 0.90 | 2026-06-14 08:18:07 · 38m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.