76561198017888348
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-33.2%Peak single-match outcome anomaly 63.1/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
2 of this player's 14 analyzed matches landed in the top outcome band (14%) — a sustained pattern, not one hot game
Avg K/D 2.12 across 14 of our matches (penalty scales above 1.4)
64% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
5.4% of kills through walls across 14 analyzed matches (penalty scales above 4%)
2.7% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 14 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-M9LyZ-Z5LXL-suK9t-YXkOK-xH2cQ | 30/11/4 | 126.0 | 2.07 | 2026-07-06 13:39:33 · 36m 49s | |
| CSGO-ENuaK-iwARX-Cwvrr-tJHTR-3Q9zP | 25/8/6 | 161.4 | 2.34 | 2026-07-06 13:03:26 · 25m 14s | |
| CSGO-Hqitq-4hZWr-hNCT2-shWKx-vzYUN | 27/5/1 | 138.4 | 2.49 | 2026-07-06 12:18:48 · 32m 8s | |
| CSGO-cphkC-PZUHH-mEinb-yz9H2-GfhLJ | 29/23/11 | 103.6 | 1.45 | 2026-07-06 11:23:33 · 43m 34s | |
| CSGO-bMmc4-RncsO-imZvG-fo3my-SMOtQ | 24/18/13 | 111.5 | 1.61 | 2026-07-06 10:11:27 · 44m 25s | |
| CSGO-mTsf3-RX8Bd-MsfTK-BcEOr-aCsOH | 24/11/7 | 161.6 | 2.14 | 2026-07-06 09:33:44 · 27m 39s | |
| CSGO-4MS5s-DVAL8-LwC53-9beEX-rPdKP | 24/12/3 | 112.2 | 1.66 | 2026-07-06 08:45:52 · 33m 30s | |
| CSGO-6tCCd-WoRKT-eASGn-Rd7bt-Q27vO | 19/9/5 | 138.7 | 2.00 | 2026-07-06 08:01:56 · 23m 14s | |
| CSGO-qDRjZ-wB6B2-rqcO3-uNB3S-eR9jE | 15/8/4 | 116.8 | 1.76 | 2026-07-05 22:09:15 · 19m 39s | |
| CSGO-LH3S2-tk7LC-C7Rpz-YiYDq-E4aNE | 16/17/5 | 77.8 | 1.05 | 2026-07-03 11:35:13 · 41m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.