Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VCJYr-UcadO-tEC8t-zOPfj-7iEBM | 11/11/4 | 71.9 | 1.09 | 2026-06-30 20:00:37 · 28m 19s | |
| CSGO-AdWec-X9Ojw-peYkD-cd6uy-t2uWK | 12/16/10 | 78.2 | 1.04 | 2026-06-30 19:19:31 · 37m 56s | |
| CSGO-wJQkf-wYmJo-cGC4j-fGBo7-LVoxA | 10/19/5 | 89.9 | 0.64 | 2026-06-30 18:44:09 · 27m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.