Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uthvM-WM99d-r8xAe-5a8pZ-cvmHB | 20/16/7 | 103.7 | 1.35 | 2026-07-06 19:21:15 · 36m 3s | |
| CSGO-RbQeE-sr6o9-wqJmu-jnmrR-d7xbE | 13/7/6 | 86.7 | 1.46 | 2026-07-03 23:12:46 · 27m 37s | |
| CSGO-YhQ3H-kxDDO-LDSYh-QCoWR-TvDBM | 8/14/3 | 63.9 | 0.68 | 2026-07-03 03:28:53 · 25m 1s | |
| CSGO-3RV6e-OKfmk-2uush-KnTeR-tm7SA | 20/16/4 | 92.8 | 1.36 | 2026-07-02 23:26:52 · 40m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.