Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dFC4O-25JLq-Bx4xs-kToHn-x3JPJ | 17/14/5 | 77.4 | 1.25 | 2026-06-30 20:36:26 · 31m 34s | |
| CSGO-KKTLO-s7TrH-VPRkB-USXNf-t5cVG | 16/20/8 | 82.4 | 1.04 | 2026-06-30 18:04:23 · 34m 41s | |
| CSGO-JCEcA-yqbqS-LdAKb-8nsfJ-dJxsP | 20/17/3 | 93.7 | 1.17 | 2026-06-29 20:21:51 · 36m 18s | |
| CSGO-hO2n9-FPLBs-hTHUR-2QyEn-eYsFF | 19/16/5 | 79.5 | 1.27 | 2026-06-28 17:59:53 · 36m 28s | |
| CSGO-ktDAG-B8W4n-O58zB-HGpVm-7NKDR | 18/10/2 | 78.5 | 1.40 | 2026-06-26 22:42:15 · 27m 13s | |
| CSGO-u7ejW-3cxbV-kyhNE-49rww-vrzED | 22/17/8 | 107.3 | 1.46 | 2026-06-21 19:38:59 · 37m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.