Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hyw9i-recSN-NEnGG-8Rucd-L5WwP | 10/13/2 | 75.0 | 0.79 | 2026-06-28 16:05:33 · 24m 46s | |
| CSGO-oURwX-GyxTa-Fkahd-962ip-aXnMC | 19/21/14 | 79.0 | 1.15 | 2026-06-28 15:16:14 · 46m 14s | |
| CSGO-duOzk-dxAeR-usD2s-v3WBe-dtysP | 10/15/4 | 57.9 | 0.78 | 2026-06-25 20:09:00 · 24m 45s | |
| CSGO-y9Qks-Uvhhr-P2ANK-TCF6P-3aaUN | 16/14/4 | 66.8 | 1.19 | 2026-06-25 19:19:30 · 34m 36s | |
| CSGO-ErrJm-AcjKG-vJYo2-ChoEy-vzYUN | 13/18/2 | 55.3 | 0.83 | 2026-06-22 20:07:20 · 41m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.