Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6MtyW-rTw5e-MCGXA-Bu9Lt-8WfnL | 17/16/2 | 78.3 | 1.03 | 2026-06-27 23:13:21 · 41m 10s | |
| CSGO-sSivr-wWHKA-UMdVR-dEToT-n6iPK | 20/11/3 | 83.2 | 1.48 | 2026-06-27 22:28:44 · 41m 35s | |
| CSGO-2BJ3a-8odWE-CX86q-vw6zm-eYsFF | 21/18/2 | 81.1 | 1.21 | 2026-06-27 19:05:11 · 35m 12s | |
| CSGO-TTQke-iPJRy-vyLnp-ewMBq-u2dOQ | 14/15/5 | 82.1 | 1.11 | 2026-06-27 08:25:26 · 28m 23s | |
| CSGO-wKchW-Rn6Y8-dzyiw-aKoo2-VWJeB | 7/15/3 | 66.8 | 0.51 | 2026-06-27 06:19:49 · 25m 35s | |
| CSGO-6j9kF-QJLK9-4ntks-rzRDd-NuHaA | 18/20/6 | 97.0 | 1.12 | 2026-06-26 21:12:32 · 37m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.