Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MTECq-aUvUh-xwvyO-yoXBA-JoBhP | 13/18/4 | 60.2 | 0.94 | 2026-06-29 20:14:12 · 30m 41s | |
| CSGO-HKR2v-CpkVV-i43NP-cZdJV-ym7SA | 14/10/1 | 57.3 | 1.23 | 2026-06-29 17:03:31 · 29m 13s | |
| CSGO-6yedd-H4yeT-wrLJr-8d6DG-RJ8CH | 12/13/3 | 74.5 | 0.99 | 2026-06-21 12:08:08 · 27m 16s | |
| CSGO-wmoAQ-MtyGO-97ryP-c3DbW-RadFO | 15/13/4 | 69.5 | 1.22 | 2026-06-20 21:50:09 · 34m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.