Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KjXNd-tJC68-6UyTG-2sC62-xVJvM | 16/17/6 | 79.6 | 1.13 | 2026-07-02 18:25:43 · 32m 12s | |
| CSGO-KH5xu-9tPxN-CjmS2-PXrGn-niyfF | 13/15/2 | 80.7 | 0.93 | 2026-07-02 13:48:49 · 28m 53s | |
| CSGO-MVqrH-U9mBu-ZBBxc-cxJXj-SsONN | 25/13/6 | 129.9 | 1.83 | 2026-06-30 20:52:30 · 31m 6s | |
| CSGO-2LsZf-CSpTO-6wjm5-JFnuL-9HyXD | 11/10/3 | 70.9 | 1.11 | 2026-06-29 20:16:24 · 24m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.