Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fwjND-XwHsx-ZaZAn-d2rSv-fCsOH | 28/15/5 | 119.8 | 1.78 | 2026-07-05 15:21:41 · 36m 33s | |
| CSGO-4LWon-UBQVa-zdTV8-Mev2O-hwAAA | 18/8/6 | 106.8 | 1.67 | 2026-07-04 20:02:52 · 26m 28s | |
| CSGO-dtHuH-j64CV-nWPdC-HZEkr-XD8aC | 9/16/2 | 30.2 | 0.51 | 2026-06-26 19:51:33 · 33m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.