Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jEsW5-ybJLm-eetXv-BipKG-ZoZUN | 12/16/5 | 59.8 | 0.84 | 2026-07-02 19:17:31 · 30m 42s | |
| CSGO-STToh-jn8qi-sqFpP-NsstU-URqmJ | 22/18/4 | 83.5 | 1.23 | 2026-06-26 19:03:45 · 40m 5s | |
| CSGO-qWNy8-niDBd-cdUbe-hbK7F-ZoZUN | 16/14/1 | 74.1 | 1.09 | 2026-06-23 21:05:29 · 29m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.