Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hMyGN-y6jFE-Ha4V7-FrWam-6inHB | 10/15/5 | 85.9 | 0.82 | 2026-06-27 21:26:00 · 28m 3s | |
| CSGO-Bbaj6-JmYMo-rNLUn-F9aPU-XF95Q | 6/16/4 | 57.1 | 0.33 | 2026-06-27 20:53:30 · 25m 31s | |
| CSGO-Pnyw9-yiCVN-Ytopc-hYydJ-hntOH | 25/13/5 | 123.8 | 1.70 | 2026-06-27 19:19:00 · 33m 21s | |
| CSGO-FZLzM-soxy5-2sofL-wrPJX-VGU8N | 22/17/5 | 112.8 | 1.41 | 2026-06-27 17:48:55 · 42m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.