Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tUy4A-rS6PL-4jAon-hYqsW-kFdhQ | 23/18/6 | 81.0 | 1.31 | 2026-07-01 18:55:02 · 47m 50s | |
| CSGO-XvSQ4-nphwO-AYjwz-Se3ay-f25qB | 13/8/10 | 85.4 | 1.41 | 2026-07-01 18:14:12 · 31m 52s | |
| CSGO-Xnwt8-UxpH5-e8xwj-JZfzC-wTY2Q | 8/13/4 | 48.5 | 0.78 | 2026-07-01 17:42:05 · 29m 14s | |
| CSGO-CymuX-fscvX-UQW6x-CtNYi-LiHvM | 15/14/4 | 78.6 | 1.08 | 2026-06-30 19:44:16 · 32m 44s | |
| CSGO-u6sWC-juB6O-HMhin-efRVT-A7QBD | 13/15/3 | 78.1 | 1.03 | 2026-06-30 18:17:54 · 21m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.