Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TcPnB-kFrmi-Bujad-CkxEc-tQYTB | 16/10/6 | 75.1 | 1.36 | 2026-07-03 21:22:37 · 36m 18s | |
| CSGO-SBwbh-e3EbR-m2m3S-hj4jA-JoBhP | 4/13/1 | 66.3 | 0.29 | 2026-07-03 20:59:02 · 20m 18s | |
| CSGO-R74aK-kWiBd-25CM6-i2GtQ-EJyXD | 14/7/3 | 92.1 | 1.66 | 2026-07-03 20:19:59 · 18m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.