Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jaEZp-xj2TG-Jrseq-8y3Dx-zePNN | 20/20/6 | 96.7 | 1.10 | 2026-06-20 19:13:48 · 48m 50s | |
| CSGO-TK38V-jF26Z-6yhCG-kuQiz-8pVoN | 17/12/7 | 112.8 | 1.64 | 2026-06-20 18:45:22 · 25m 23s | |
| CSGO-nGicE-tsNEr-Rv3m3-sKW2p-AYEyB | 23/9/3 | 118.4 | 1.79 | 2026-06-20 18:02:51 · 32m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.