Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EGiqN-PLTqj-k3tC3-Tneuc-OuiTL | 13/19/6 | 54.4 | 0.79 | 2026-07-03 21:52:45 · 39m 7s | |
| CSGO-6pzvM-nVwDq-XeWM3-8Phmj-tXvzF | 13/19/4 | 54.7 | 0.87 | 2026-07-03 18:57:26 · 40m 9s | |
| CSGO-bG38P-TG8PU-FdEtt-EFUvz-2B3xK | 25/17/2 | 116.8 | 1.66 | 2026-07-03 18:09:09 · 36m 15s | |
| CSGO-cEpTh-RJV6Q-Pp8yj-uVQkQ-H7GrL | 14/15/4 | 61.2 | 1.06 | 2026-07-02 20:07:20 · 44m 14s | |
| CSGO-TCf9u-5rRbj-2RfqO-Ejm3S-X7YpG | 26/18/5 | 121.1 | 1.57 | 2026-06-25 17:49:03 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.