Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NJmCC-YJ2kJ-yy6X8-9NzVc-vEkwG | 20/19/9 | 83.2 | 1.11 | 2026-07-04 20:21:36 · 49m 34s | |
| CSGO-OGXzp-dJpAn-BCZta-3GQV9-TqTiA | 20/15/8 | 84.5 | 1.33 | 2026-07-04 14:54:37 · 38m 13s | |
| CSGO-ToeaG-ddbGE-NCFar-5pOQZ-UjenL | 25/10/11 | 121.3 | 1.98 | 2026-07-02 16:21:50 · 28m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.