Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tZszA-eAphV-6PdWi-LkO6X-nFzAC | 18/18/3 | 85.6 | 1.08 | 2026-07-02 21:13:18 · 34m 10s | |
| CSGO-WWUGb-O7EAk-EBuQ9-zic5W-BRaJD | 30/15/5 | 135.6 | 1.90 | 2026-07-02 20:31:11 · 39m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.