Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zaKSn-JxvMa-KSTiO-ZfpN7-6pe8E | 6/11/0 | 32.2 | 0.38 | 2026-07-04 23:15:39 · 20m 55s | |
| CSGO-mCbfQ-Mzit7-NaRio-VEcS3-DCRmH | 13/12/6 | 70.8 | 1.16 | 2026-07-01 21:58:15 · 32m 22s | |
| CSGO-Vd2n5-mrU7H-8r83C-Qimme-wjNYE | 21/26/7 | 81.0 | 1.02 | 2026-07-01 01:03:01 · 45m 1s | |
| CSGO-JyYWd-VAJ6h-e5SE8-nN4zF-ST2YP | 15/13/9 | 84.6 | 1.22 | 2026-06-30 21:03:03 · 30m 22s | |
| CSGO-2ushv-jjE5t-XLUDC-OeRnc-sY2tJ | 13/18/8 | 79.1 | 1.02 | 2026-06-30 20:19:54 · 33m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.