Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6J2AH-wDtOG-Ncd3O-MU8eq-yrwjN | 18/14/5 | 76.0 | 1.29 | 2026-06-28 16:53:52 · 33m 27s | |
| CSGO-rS8fU-JpAoG-4y3fz-YYefW-rG64E | 5/13/6 | 65.9 | 0.57 | 2026-06-26 20:57:37 · 24m 16s | |
| CSGO-DX28a-zAO7t-Th7oK-Vsn6c-PupJN | 6/17/2 | 34.4 | 0.36 | 2026-06-26 20:07:37 · 36m 49s | |
| CSGO-BERbQ-Xw2Xk-OFnfm-cjYVN-DnMwF | 7/20/3 | 33.8 | 0.40 | 2026-06-26 19:09:48 · 38m 9s | |
| CSGO-hbxCn-G8xGk-CGyWa-rOKFe-2PDRE | 6/15/1 | 50.1 | 0.46 | 2026-06-21 21:22:45 · 29m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.